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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commiteeef564c0290ffbdd8c087d1cda260b12169aefe (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/svc.cpp
parent02a4c4c481034115f77a2ade4eb72fac2ce94433 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
-rw-r--r--src/core/hle/kernel/svc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index f64236be1a..c63a9ba8bb 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -2099,7 +2099,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
auto& kernel = system.Kernel();
const auto [readable_event, writable_event] =
- WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent");
+ WritableEvent::CreateEventPair(kernel, "CreateEvent");
HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable();