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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-04-14 23:21:00 -0400
committerGitHub <noreply@github.com>2020-04-14 23:21:00 -0400
commit52144a9a2397d8e9b6b259e71d977abf0d565716 (patch)
treea6af3853723b7a753067a614c5ac6c2d1e1a82dc /src/core/hle/kernel/thread.cpp
parent136e9aebfd74d6b3366a1aad6e157b7e0148e394 (diff)
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
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