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authorMarkus Wick <markus@selfnet.de>2018-09-11 21:59:40 +0200
committerMarkus Wick <markus@selfnet.de>2018-09-11 22:18:46 +0200
commitbdcf568acf42a390fe47f29fe0652600bb40b0d6 (patch)
tree8b4bbb8b3f9b9d5b00d4eddbfe1aed64652e2e5f /src/core/hle/kernel/thread.cpp
parent48fc06336c2938a0092142ef79fae7ab2cb3521f (diff)
gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
0 files changed, 0 insertions, 0 deletions