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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-30 01:56:33 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-03 17:21:20 -0300 |
| commit | e3c0f29a4d0025a33b29c65dd498ba0455798d82 (patch) | |
| tree | 33118d3d594805f5ccc26466009317afd928a557 /src/core/hle/kernel/thread.cpp | |
| parent | 896b6769d22107b7d558d7fd56c4a97265ddf3df (diff) | |
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
0 files changed, 0 insertions, 0 deletions
