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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-26 02:55:42 -0700
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 00:13:41 -0700
commit24ca113f3cfdbeb7ad9412e3fa560190847e78b6 (patch)
tree1df789d8cc2fe210e57c9bc4e9fc3dccd1da2df3 /src/core/hle/kernel/timer.cpp
parent85c524bc459e7059a692d058086d2f5614631358 (diff)
OpenGL: Improve accuracy of quaternion interpolation
Current order of operations (rotate then normalize) seems to produce a lot more distortion than normalizing and then rotating. This makes Citra results match pretty closesly with hardware, and indicates that hardware may also be using lerp instead of slerp to interpolate the quaternions.
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