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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-11-30 22:33:38 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-11-30 22:45:18 -0800
commit7b9807c835b7d319290ac320133ca053cd1dc55c (patch)
tree8f500feafc6d53f3572a4242546e147649f28bff /src/core/hle/kernel/timer.cpp
parent58f19e689d6d22bea5eb4ef28f69ad31822f7340 (diff)
PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
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