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| author | David Marcec <dmarcecguzman@gmail.com> | 2019-01-03 20:32:47 +1100 |
|---|---|---|
| committer | David Marcec <dmarcecguzman@gmail.com> | 2019-01-03 20:32:47 +1100 |
| commit | b57e173bacfab0beb593db96e182ef69bd026d71 (patch) | |
| tree | 9c0fd822c7e17810de75232770668e5621865f1a /src/core/hle/kernel/timer.cpp | |
| parent | ee00b44d13d0d4b1edf7a452779cb4564c561f38 (diff) | |
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
Diffstat (limited to 'src/core/hle/kernel/timer.cpp')
0 files changed, 0 insertions, 0 deletions
