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authorDavid Marcec <dmarcecguzman@gmail.com>2019-01-03 20:32:47 +1100
committerDavid Marcec <dmarcecguzman@gmail.com>2019-01-03 20:32:47 +1100
commitb57e173bacfab0beb593db96e182ef69bd026d71 (patch)
tree9c0fd822c7e17810de75232770668e5621865f1a /src/core/hle/kernel/timer.cpp
parentee00b44d13d0d4b1edf7a452779cb4564c561f38 (diff)
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
Diffstat (limited to 'src/core/hle/kernel/timer.cpp')
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