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| author | Lioncash <mathew1800@gmail.com> | 2019-03-27 13:17:35 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-03-28 11:14:24 -0400 |
| commit | 1df62d861c5894f5b6f2400666fef77710ac70e8 (patch) | |
| tree | 2d2d1a7d9849c1fe0b64ab183c50f5b227e32c1e /src/core/hle/kernel/transfer_memory.cpp | |
| parent | 4c07a71739819144e86d77d09db8c093c27d3413 (diff) | |
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
Diffstat (limited to 'src/core/hle/kernel/transfer_memory.cpp')
0 files changed, 0 insertions, 0 deletions
