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authorLioncash <mathew1800@gmail.com>2019-03-27 13:17:35 -0400
committerLioncash <mathew1800@gmail.com>2019-03-28 11:14:24 -0400
commit1df62d861c5894f5b6f2400666fef77710ac70e8 (patch)
tree2d2d1a7d9849c1fe0b64ab183c50f5b227e32c1e /src/core/hle/kernel/transfer_memory.cpp
parent4c07a71739819144e86d77d09db8c093c27d3413 (diff)
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
Diffstat (limited to 'src/core/hle/kernel/transfer_memory.cpp')
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