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authorSubv <subv2112@gmail.com>2018-03-18 15:22:06 -0500
committerSubv <subv2112@gmail.com>2018-03-18 16:50:42 -0500
commit80b0f4d6819ea312f5131a1009aa6aaf1122f53e (patch)
treed86384f4fed07fc791541e49b8ef0f7834461c35 /src/core/hle/kernel/wait_object.cpp
parent845415cc3df5ad321cfc2ee7b5495a1a09cd8b36 (diff)
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
Diffstat (limited to 'src/core/hle/kernel/wait_object.cpp')
0 files changed, 0 insertions, 0 deletions