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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-22 04:59:18 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-22 21:28:49 -0300
commit2726dca44cdb9479bdfa5c411c54a672762c6d0d (patch)
tree12fbe0e6097c72a5d95ccdd56cdec589c2984e60 /src/core/hle/kernel/writable_event.cpp
parenta52b0f1874ad335880bb859bc50a813a13245504 (diff)
gl_shader_cache: Hack shared memory size
The current shared memory size seems to be smaller than what the game actually uses. This makes Nvidia's driver consistently blow up; in the case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked just fine. For now keep this hack since it's still progress over the previous hardcoded shared memory size.
Diffstat (limited to 'src/core/hle/kernel/writable_event.cpp')
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