diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-06-29 08:11:12 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-06-29 08:11:12 +0200 |
| commit | 1b482fa99b3f9438ac287d99f963effed036ba56 (patch) | |
| tree | 62ce4eecba895754ad3068ceade9fa57aebc6716 /src/core/hle/service/acc/async_context.cpp | |
| parent | b6ee84794737608865457f3f3af3f9947770731b (diff) | |
[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)
SHOULD help games that use IPC heavily like PKZA and whatnot
biblical levels of performance greed
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/core/hle/service/acc/async_context.cpp')
| -rw-r--r-- | src/core/hle/service/acc/async_context.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/async_context.cpp b/src/core/hle/service/acc/async_context.cpp index c767e46e8f..8dec886ad7 100644 --- a/src/core/hle/service/acc/async_context.cpp +++ b/src/core/hle/service/acc/async_context.cpp @@ -35,7 +35,7 @@ void IAsyncContext::GetSystemEvent(HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(ResultSuccess); - rb.PushCopyObjects(completion_event->GetReadableEvent()); + rb.PushCopyObjects(ctx, completion_event->GetReadableEvent()); } void IAsyncContext::Cancel(HLERequestContext& ctx) { |
