diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-06-29 08:11:12 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-06-29 08:11:12 +0200 |
| commit | 1b482fa99b3f9438ac287d99f963effed036ba56 (patch) | |
| tree | 62ce4eecba895754ad3068ceade9fa57aebc6716 /src/core/hle/service/apm/apm_interface.cpp | |
| parent | b6ee84794737608865457f3f3af3f9947770731b (diff) | |
[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)
SHOULD help games that use IPC heavily like PKZA and whatnot
biblical levels of performance greed
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/core/hle/service/apm/apm_interface.cpp')
| -rw-r--r-- | src/core/hle/service/apm/apm_interface.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/apm/apm_interface.cpp b/src/core/hle/service/apm/apm_interface.cpp index 90241a7093..51c01e2f25 100644 --- a/src/core/hle/service/apm/apm_interface.cpp +++ b/src/core/hle/service/apm/apm_interface.cpp @@ -82,7 +82,7 @@ void APM::OpenSession(HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2, 0, 1}; rb.Push(ResultSuccess); - rb.PushIpcInterface<ISession>(system, controller); + rb.PushIpcInterface<ISession>(ctx, system, controller); } void APM::GetPerformanceMode(HLERequestContext& ctx) { @@ -125,7 +125,7 @@ void APM_Sys::GetPerformanceEvent(HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2, 0, 1}; rb.Push(ResultSuccess); - rb.PushIpcInterface<ISession>(system, controller); + rb.PushIpcInterface<ISession>(ctx, system, controller); } void APM_Sys::SetCpuBoostMode(HLERequestContext& ctx) { |
