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authorliamwhite <liamwhite@users.noreply.github.com>2023-08-26 19:15:00 -0400
committerGitHub <noreply@github.com>2023-08-26 19:15:00 -0400
commite392005f9442e9f327fcaa9b8a6b13db8ed1d94b (patch)
tree4245dfb837da484556040bb02915d0e7b53569c8 /src/core/hle/service/hid/controllers/gesture.cpp
parentee7e1c9f8bf2d63e1004b74535201ef63c5d3ff4 (diff)
parentda2ca69c08a187449e21d2c16d622d41ceb96046 (diff)
Merge pull request #11356 from lat9nq/console-mode-pg
general,config-qt: Present Console Mode as an enum with separate options in game properties
Diffstat (limited to 'src/core/hle/service/hid/controllers/gesture.cpp')
-rw-r--r--src/core/hle/service/hid/controllers/gesture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp
index 03432f7cb6..63eecd42b4 100644
--- a/src/core/hle/service/hid/controllers/gesture.cpp
+++ b/src/core/hle/service/hid/controllers/gesture.cpp
@@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
};
// Hack: There is no touch in docked but games still allow it
- if (Settings::values.use_docked_mode.GetValue()) {
+ if (Settings::IsDockedMode()) {
gesture.points[id] = {
.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),