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authornéo Luigi <85024393+neoluigi4123@users.noreply.github.com>2026-11-01 03:04:13 +0100
committernéo Luigi <85024393+neoluigi4123@users.noreply.github.com>2026-11-01 03:04:13 +0100
commit2b413a46a2820f0a646baaa8dbd683009f096f32 (patch)
treea89b1a40f53c7ada3f698041c598dadd9a21274f /src/core/hle/service/hid/hid_server.h
parentfeff94e8bb60bae13995b30dcb3abe717cfaaff3 (diff)
Vibration fix for ns2 games | Assisted by claude (code)
Diffstat (limited to 'src/core/hle/service/hid/hid_server.h')
-rw-r--r--src/core/hle/service/hid/hid_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid_server.h b/src/core/hle/service/hid/hid_server.h
index 574d54c415..beeb5ba17f 100644
--- a/src/core/hle/service/hid/hid_server.h
+++ b/src/core/hle/service/hid/hid_server.h
@@ -191,7 +191,7 @@ private:
ClientAppletResourceUserId aruid);
// Switch 2 sends vibration every frame with 214 (pointer buffers of device handles and
// values, like 206); Eden doesn't emulate vibration, so accept and drop it.
- Result SendNx2VibrationValues();
+ void SendNx2VibrationValues(HLERequestContext& ctx);
Result ActivateConsoleSixAxisSensor(ClientAppletResourceUserId aruid);
Result StartConsoleSixAxisSensor(Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle,
ClientAppletResourceUserId aruid);