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| author | néo Luigi <85024393+neoluigi4123@users.noreply.github.com> | 2026-11-01 03:04:13 +0100 |
|---|---|---|
| committer | néo Luigi <85024393+neoluigi4123@users.noreply.github.com> | 2026-11-01 03:04:13 +0100 |
| commit | 2b413a46a2820f0a646baaa8dbd683009f096f32 (patch) | |
| tree | a89b1a40f53c7ada3f698041c598dadd9a21274f /src/core/hle/service/hid/hid_server.h | |
| parent | feff94e8bb60bae13995b30dcb3abe717cfaaff3 (diff) | |
Vibration fix for ns2 games | Assisted by claude (code)
Diffstat (limited to 'src/core/hle/service/hid/hid_server.h')
| -rw-r--r-- | src/core/hle/service/hid/hid_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid_server.h b/src/core/hle/service/hid/hid_server.h index 574d54c415..beeb5ba17f 100644 --- a/src/core/hle/service/hid/hid_server.h +++ b/src/core/hle/service/hid/hid_server.h @@ -191,7 +191,7 @@ private: ClientAppletResourceUserId aruid); // Switch 2 sends vibration every frame with 214 (pointer buffers of device handles and // values, like 206); Eden doesn't emulate vibration, so accept and drop it. - Result SendNx2VibrationValues(); + void SendNx2VibrationValues(HLERequestContext& ctx); Result ActivateConsoleSixAxisSensor(ClientAppletResourceUserId aruid); Result StartConsoleSixAxisSensor(Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle, ClientAppletResourceUserId aruid); |
