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authorDavid Marcec <dmarcecguzman@gmail.com>2018-12-19 14:16:30 +1100
committerDavid Marcec <dmarcecguzman@gmail.com>2018-12-19 14:16:30 +1100
commit5bd0ff8f77207ea3d3f4d658b37549ffa861d803 (patch)
tree585c8e7f01d93794d9cf4071a8511a267868705d /src/core/hle/service/nfp/nfp.cpp
parent4e57c35bdc297cfc881b7bcf6780c7cfccd6ec7d (diff)
Device handle should not be a random id, instead it's the current npad id
Found during hardware testing
Diffstat (limited to 'src/core/hle/service/nfp/nfp.cpp')
-rw-r--r--src/core/hle/service/nfp/nfp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index d5df112a06..a7bed00400 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -317,8 +317,8 @@ private:
}
bool has_attached_handle{};
- const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')};
- const u32 npad_id{0}; // Player 1 controller
+ const u64 device_handle{0}; // Npad device 1
+ const u32 npad_id{0}; // Player 1 controller
State state{State::NonInitialized};
DeviceState device_state{DeviceState::Initialized};
Kernel::EventPair deactivate_event;