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authorlizzie <lizzie@eden-emu.dev>2026-10-14 21:24:35 +0200
committercrueter <crueter@eden-emu.dev>2026-10-14 21:24:35 +0200
commitfb51a1253447a2655382d3cf952c4c470a1d96c6 (patch)
treee2abe08e4e40ada75df0b2322612b9732b6f9153 /src/core/hle/service/ns/develop_interface.cpp
parenta594c8d60ef79280adc046760561912207e16e17 (diff)
[input/sdl] nuke SDL_Vibration thread (#4299)
Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- isn't it net faster to just...send things, serially? especially since vibration occurs so non-often... i dont think it would cause any issues TEST: if this causes ANY sort of perf regression on games when the thing vibrates WITH AN SDL CONFIGURED GAMEPAD OR WHATEVER Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4299 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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