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authorlizzie <lizzie@eden-emu.dev>2026-06-29 08:11:12 +0200
committercrueter <crueter@eden-emu.dev>2026-06-29 08:11:12 +0200
commit1b482fa99b3f9438ac287d99f963effed036ba56 (patch)
tree62ce4eecba895754ad3068ceade9fa57aebc6716 /src/core/hle/service/nvdrv/nvdrv_interface.cpp
parentb6ee84794737608865457f3f3af3f9947770731b (diff)
[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/core/hle/service/nvdrv/nvdrv_interface.cpp')
-rw-r--r--src/core/hle/service/nvdrv/nvdrv_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/nvdrv/nvdrv_interface.cpp b/src/core/hle/service/nvdrv/nvdrv_interface.cpp
index 15983ba881..2b0f7b5409 100644
--- a/src/core/hle/service/nvdrv/nvdrv_interface.cpp
+++ b/src/core/hle/service/nvdrv/nvdrv_interface.cpp
@@ -199,7 +199,7 @@ void NVDRV::QueryEvent(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(ResultSuccess);
auto& readable_event = event->GetReadableEvent();
- rb.PushCopyObjects(readable_event);
+ rb.PushCopyObjects(ctx, readable_event);
rb.PushEnum(NvResult::Success);
} else {
LOG_ERROR(Service_NVDRV, "Invalid event request!");