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| author | Subv <subv2112@gmail.com> | 2018-09-08 16:02:16 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-09-08 16:02:16 -0500 |
| commit | 6e6071b6f9d23097b788f01c2e782de78ded6152 (patch) | |
| tree | 08f7bae3bbb8e9eb3b275243a2f2a2530cb1461e /src/core/hle/service/nvflinger/buffer_queue.cpp | |
| parent | 3ce6d128d1361416bcb62df444a26ee6dc5787ef (diff) | |
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue.cpp')
0 files changed, 0 insertions, 0 deletions
