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| author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-07 22:14:21 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-07 22:14:21 -0400 |
| commit | fc2626f02c41cec93e2a5fb627831360e665b5ab (patch) | |
| tree | a4723be2513e3d5dbd7de423c865c2ff78c06843 /src/core/hle/service/nvflinger/buffer_queue.cpp | |
| parent | 9a4f071b44f5de0a3812ebd19e8adb641bb3694a (diff) | |
texture_cache: Handle out of bound texture blits
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue.cpp')
0 files changed, 0 insertions, 0 deletions
