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| author | Pavel Barabanov <pavelbarabanov94@gmail.com> | 2025-05-31 18:48:25 +0300 |
|---|---|---|
| committer | Pavel Barabanov <pavelbarabanov94@gmail.com> | 2025-05-31 18:48:25 +0300 |
| commit | eed703bc81214a47a5fc7bd3abf22152cbd5c40b (patch) | |
| tree | 3aa50fcb66ecbb85a2f4d6f377ed3da52a0bb698 /src/core/hle/service/set/settings_server.cpp | |
| parent | 6c655321e6b04b8648802e296bb5ca11d290ae68 (diff) | |
Fixes crashes in Diablo 3, in AC3, and allows you not to break the launch of guns of fury
Diffstat (limited to 'src/core/hle/service/set/settings_server.cpp')
| -rw-r--r-- | src/core/hle/service/set/settings_server.cpp | 46 |
1 files changed, 18 insertions, 28 deletions
diff --git a/src/core/hle/service/set/settings_server.cpp b/src/core/hle/service/set/settings_server.cpp index e6def79728..aa873bc8c5 100644 --- a/src/core/hle/service/set/settings_server.cpp +++ b/src/core/hle/service/set/settings_server.cpp @@ -101,7 +101,7 @@ ISettingsServer::ISettingsServer(Core::System& system_) : ServiceFramework{syste {9, C<&ISettingsServer::GetKeyCodeMap2>, "GetKeyCodeMap2"}, {10, nullptr, "GetFirmwareVersionForDebug"}, {11, C<&ISettingsServer::GetDeviceNickName>, "GetDeviceNickName"}, - {12, &ISettingsServer::GetKeyCodeMapByPort, "GetKeyCodeMapByPort"}, + {12, C<&ISettingsServer::GetKeyCodeMapByPort>, "GetKeyCodeMapByPort"}, }; // clang-format on @@ -240,37 +240,27 @@ Result ISettingsServer::GetDeviceNickName( R_SUCCEED(); } -void ISettingsServer::GetKeyCodeMapByPort(HLERequestContext& ctx) { - IPC::RequestParser rp(ctx); - const auto port_id = rp.Pop<u32>(); - const auto buffer_size = rp.Pop<u64>(); - - static constexpr std::array<u8, 0x40> DEFAULT_MAPPING = { - 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, - 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, - 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, - 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, - 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, - 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, - 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, - 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40 - }; +Result ISettingsServer::GetKeyCodeMapByPort(OutLargeData<KeyCodeMap, BufferAttr_HipcMapAlias> out_key_code_map, u32 port) { + LOG_DEBUG(Service_SET, "called, port={}", port); - if (buffer_size < DEFAULT_MAPPING.size()) { - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(Result(static_cast<u32>(-0x3F81))); // Buffer too small - return; - } + // Similar to other key code map functions, just pass through to the main implementation + R_UNLESS(out_key_code_map != nullptr, ResultNullPointer); + + const auto language_code = + available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())]; + const auto key_code = + std::find_if(language_to_layout.cbegin(), language_to_layout.cend(), + [=](const auto& element) { return element.first == language_code; }); - if (port_id > 7) { - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(Result(static_cast<u32>(-0x3F82))); // Invalid port - return; + if (key_code == language_to_layout.cend()) { + LOG_ERROR(Service_SET, + "Could not find keyboard layout for language index {}, defaulting to English us", + Settings::values.language_index.GetValue()); + *out_key_code_map = KeyCodeMapEnglishUsInternational; + R_SUCCEED(); } - ctx.WriteBuffer(DEFAULT_MAPPING); - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + R_RETURN(GetKeyCodeMapImpl(*out_key_code_map, key_code->second, key_code->first)); } } // namespace Service::Set |
