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authorPavel Barabanov <pavelbarabanov94@gmail.com>2025-05-31 18:48:25 +0300
committerPavel Barabanov <pavelbarabanov94@gmail.com>2025-05-31 18:48:25 +0300
commiteed703bc81214a47a5fc7bd3abf22152cbd5c40b (patch)
tree3aa50fcb66ecbb85a2f4d6f377ed3da52a0bb698 /src/core/hle/service/set/settings_server.cpp
parent6c655321e6b04b8648802e296bb5ca11d290ae68 (diff)
Fixes crashes in Diablo 3, in AC3, and allows you not to break the launch of guns of fury
Diffstat (limited to 'src/core/hle/service/set/settings_server.cpp')
-rw-r--r--src/core/hle/service/set/settings_server.cpp46
1 files changed, 18 insertions, 28 deletions
diff --git a/src/core/hle/service/set/settings_server.cpp b/src/core/hle/service/set/settings_server.cpp
index e6def79728..aa873bc8c5 100644
--- a/src/core/hle/service/set/settings_server.cpp
+++ b/src/core/hle/service/set/settings_server.cpp
@@ -101,7 +101,7 @@ ISettingsServer::ISettingsServer(Core::System& system_) : ServiceFramework{syste
{9, C<&ISettingsServer::GetKeyCodeMap2>, "GetKeyCodeMap2"},
{10, nullptr, "GetFirmwareVersionForDebug"},
{11, C<&ISettingsServer::GetDeviceNickName>, "GetDeviceNickName"},
- {12, &ISettingsServer::GetKeyCodeMapByPort, "GetKeyCodeMapByPort"},
+ {12, C<&ISettingsServer::GetKeyCodeMapByPort>, "GetKeyCodeMapByPort"},
};
// clang-format on
@@ -240,37 +240,27 @@ Result ISettingsServer::GetDeviceNickName(
R_SUCCEED();
}
-void ISettingsServer::GetKeyCodeMapByPort(HLERequestContext& ctx) {
- IPC::RequestParser rp(ctx);
- const auto port_id = rp.Pop<u32>();
- const auto buffer_size = rp.Pop<u64>();
-
- static constexpr std::array<u8, 0x40> DEFAULT_MAPPING = {
- 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
- 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10,
- 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
- 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20,
- 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28,
- 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30,
- 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38,
- 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40
- };
+Result ISettingsServer::GetKeyCodeMapByPort(OutLargeData<KeyCodeMap, BufferAttr_HipcMapAlias> out_key_code_map, u32 port) {
+ LOG_DEBUG(Service_SET, "called, port={}", port);
- if (buffer_size < DEFAULT_MAPPING.size()) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(Result(static_cast<u32>(-0x3F81))); // Buffer too small
- return;
- }
+ // Similar to other key code map functions, just pass through to the main implementation
+ R_UNLESS(out_key_code_map != nullptr, ResultNullPointer);
+
+ const auto language_code =
+ available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())];
+ const auto key_code =
+ std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
+ [=](const auto& element) { return element.first == language_code; });
- if (port_id > 7) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(Result(static_cast<u32>(-0x3F82))); // Invalid port
- return;
+ if (key_code == language_to_layout.cend()) {
+ LOG_ERROR(Service_SET,
+ "Could not find keyboard layout for language index {}, defaulting to English us",
+ Settings::values.language_index.GetValue());
+ *out_key_code_map = KeyCodeMapEnglishUsInternational;
+ R_SUCCEED();
}
- ctx.WriteBuffer(DEFAULT_MAPPING);
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ R_RETURN(GetKeyCodeMapImpl(*out_key_code_map, key_code->second, key_code->first));
}
} // namespace Service::Set