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| author | Billy Laws <blaws05@gmail.com> | 2023-04-02 17:29:07 +0100 |
|---|---|---|
| committer | Billy Laws <blaws05@gmail.com> | 2023-04-03 23:11:36 +0100 |
| commit | 5dbfd7861a6046c2a522911b962bb31ed4240425 (patch) | |
| tree | a6ec92c10363f3fe6869c3f3d44e5396f5670622 /src/core/internal_network/network.cpp | |
| parent | db979803fd99e957a8bb30fbf837a5e2b75894d1 (diff) | |
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
Diffstat (limited to 'src/core/internal_network/network.cpp')
0 files changed, 0 insertions, 0 deletions
