aboutsummaryrefslogtreecommitdiff
path: root/src/core/internal_network/network.cpp
diff options
context:
space:
mode:
authorDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-01 21:42:54 -0500
committerDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-01 21:54:48 -0500
commitd125cfb41c0b78b0f4880fac20fab65c913d97e3 (patch)
tree3080f9c07e3ef13e8002010e6bb9478becfda0fa /src/core/internal_network/network.cpp
parentc08b5efbaa4a7a2da78ca4509bec823ad38d5223 (diff)
kepler_compute: stand in for Fortune's Weave's DLSS with an upscale
Every 3D frame of Fire Emblem: Fortune's Weave goes through its DLSS network, which the HMMA lowering cannot run, so its 3D scenes stayed black. The stand-in written for title 4 (handles at cbuf0+0x90/0xa0) never matched it. The network's last pass reads the input colour through cbuf0+0x328 and writes the output through cbuf0+0x348; when title 4's pair does not fit, blit those instead. Assisted-by: Claude Opus 5.5 (debugging, implementation and drafting) Signed-off-by: Duck912 <350528965+Duck912@users.noreply.github.com>
Diffstat (limited to 'src/core/internal_network/network.cpp')
0 files changed, 0 insertions, 0 deletions