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authorkraibse <33869366+kraibse@users.noreply.github.com>2026-11-01 12:56:21 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-11-02 00:11:26 +0100
commit518712cc5d2c81503ff5ccaf90ed6e43a512577d (patch)
tree4a5d1089ca2980b07a2bcb27b6be061c975ae02c /src/core/launch_params.cpp
parent3fe4f1b189f9e57c1e18f2dc3fad2815943edebb (diff)
nx2: lower the TXD and TXQ variants Splatoon Raiders uses late
Three pixel shaders were rejected, skipping their draws (fog missing). TXD refused word 2 bit 90, which its own emit already forwards as NODEP; TXQ refused mask 4 (depth), whose Maxwell mask bit is passed through as for the other masks. (cherry picked from commit a42b4d4c744e12ce5262648eee50daecd1ca4681)
Diffstat (limited to 'src/core/launch_params.cpp')
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