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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-02 09:25:15 -0500
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-02 09:25:15 -0500
commit7f42af81ad657e339f5cba78487cb7422e49e9ae (patch)
tree69c803ff2015596ec092aabec698f83039f1744c /src/core/launch_timestamp_cache.cpp
parenta407703f6d29a5ab73328b4ededb12cf29b2758d (diff)
video_core: bump the shader cache versions for the FSEL lowering fix
The disk shader cache keeps the lowered native code. "shader: apply FSEL's floating operand modifiers" (ef3ae4ae23) changed that code without a version bump, so caches built before it keep programs that drop FSEL's negate until the user deletes them by hand. In Splatoon Raiders those stale programs leave the tutorial island and the dock with no shadows (the depth linearization ends with FSEL R0, -R0, 1.0, P and comes out negated), no aiming reticle and no steam (particle quads pick their corners with FSEL +0.5 / -0.5 and collapse to a point).
Diffstat (limited to 'src/core/launch_timestamp_cache.cpp')
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