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authorcrueter <crueter@eden-emu.dev>2026-02-06 19:51:01 +0100
committercrueter <crueter@eden-emu.dev>2026-02-06 19:51:01 +0100
commitb9e052b3a7b9d3f265c16e9c5dacb68473b2bd4c (patch)
tree9802fc76035552ad6137b580f7737576da1d92b3 /src/core/launch_timestamp_cache.cpp
parent69aff83ef448b1f76fad1fa6ae46ff9f70b840c0 (diff)
[desktop] Basic grid view implementation (#3479)
Closes #3441 Basic impl of a grid view on the game list. The ideal solution here would be to use QSortFilterProxyModel and abstract the game list model out to a QStandardItemModel, but that is too much effort for me rn. Adapted the "card" design from QML, can 1000% be improved but QPainter is just such a pain to deal with. Implanting a Qt Quick scene into there would legitimately be easier. Anyways, margins and text sizes lgtm at all sizes, though please give feedback on both that and the general card design. Future TODOs: - [ ] Auto size mode - [ ] Refactor to use models Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
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