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authorSubv <subv2112@gmail.com>2018-03-04 19:13:15 -0500
committerSubv <subv2112@gmail.com>2018-03-04 19:14:04 -0500
commit083e494083a99ef8b7ec05b7577bf8b7e6404f8e (patch)
treebd7fc5fd8f216f37e87524a17297db5f2ee7f19d /src/core/loader/deconstructed_rom_directory.cpp
parent7dd960f543d9a35edad668aa5a9d55f8cc5abab0 (diff)
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
Diffstat (limited to 'src/core/loader/deconstructed_rom_directory.cpp')
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