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authorLioncash <mathew1800@gmail.com>2018-08-15 00:23:45 -0400
committerLioncash <mathew1800@gmail.com>2018-08-15 01:05:50 -0400
commit1da68598639750db244955a4dfb5e64244dfd836 (patch)
treeda08d7f7464171dd8ab33759372c0fc62f2611fe /src/core/loader/loader.cpp
parent26a456e76f3808f8a499c8c31052fb68f8bccf5c (diff)
lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
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