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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-25 05:44:59 -0300 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-09-07 16:46:25 -0300 |
| commit | 3e2dc6f659c5b4902384ea51e8aec4dbb0c0754d (patch) | |
| tree | 2da28feb56029f9a3880fc4693b9ab2fe7259bf2 /src/core/loader/loader.cpp | |
| parent | 8b76af8d0e3e875628947345e3ff2c5732a6a4bd (diff) | |
Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
Diffstat (limited to 'src/core/loader/loader.cpp')
0 files changed, 0 insertions, 0 deletions
