diff options
| author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-15 22:59:38 -0400 |
|---|---|---|
| committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-15 22:59:38 -0400 |
| commit | 4158f88b497d1792ee0e61a16bb4c3830b52c632 (patch) | |
| tree | 84b211c9f51182b892935ddd06f55e6e6b35c444 /src/core/loader/loader.cpp | |
| parent | 11b43840a90e1deb99ccf22f0f664ed863c9d4f6 (diff) | |
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
Diffstat (limited to 'src/core/loader/loader.cpp')
0 files changed, 0 insertions, 0 deletions
