diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-03-11 16:49:29 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-03-11 16:49:29 +0100 |
| commit | 5a0780b826d868f6ffb49b8faa951600b9b65547 (patch) | |
| tree | 50fb300a750e25e6f79a16762ac0e9d5be5b871f /src/core/loader/loader.cpp | |
| parent | d35fc7b7ee47993cf8e45d7fd09d13f30ab85adf (diff) | |
[video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)
- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that
- Same goes for Vulkan, but now with `ENABLE_VULKAN`
- Add support to have OpenGL-only builds (why would you do this?)
- Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/core/loader/loader.cpp')
0 files changed, 0 insertions, 0 deletions
