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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-12 04:28:50 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-12 05:01:20 -0300 |
| commit | ba8c1c6d1e17886b36707518ba4d3aa3eab56b9c (patch) | |
| tree | 62baef02a808351d0b8b4f0e7e9ee055a7addb39 /src/core/loader/loader.cpp | |
| parent | 207b9ba28c476cb52af5e0061d85d153d641b6d5 (diff) | |
gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
Diffstat (limited to 'src/core/loader/loader.cpp')
0 files changed, 0 insertions, 0 deletions
