diff options
| author | xbzk <xbzk@eden-emu.dev> | 2026-03-04 22:51:35 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-03-04 22:51:35 +0100 |
| commit | 7f5de6bcd651f8145e4746c76d0531b6560fd5e4 (patch) | |
| tree | caefce3d338f65309db1725ac84257c99c14784e /src/core/loader/loader.h | |
| parent | c682306788055c57953aea38fdded95a0c6dfc09 (diff) | |
[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN?
Nice, i feel better now.
This feat extends Maufeat's work on external content loading. It harmonically additions:
"...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders."
Permanent (not toggleable). External Content folders are supported equally.
Also:
-Reworked several routines for preserving single source of truth between android and other systems;
-Fixed the annoying unknown format error for content files, by providing proper format detection.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
Diffstat (limited to 'src/core/loader/loader.h')
| -rw-r--r-- | src/core/loader/loader.h | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h index f4e932cec9..95ce638da0 100644 --- a/src/core/loader/loader.h +++ b/src/core/loader/loader.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -46,13 +49,30 @@ enum class FileType { }; /** - * Identifies the type of a bootable file based on the magic value in its header. + * Identifies the type of a supported file/container based on its structure. * @param file open file * @return FileType of file */ FileType IdentifyFile(FileSys::VirtualFile file); /** + * Returns whether the file type represents a container format that can bundle multiple titles + * (currently NSP/XCI). + */ +bool IsContainerType(FileType type); + +/** + * Returns whether a container file is bootable as a game (has Application/Program content). + * + * @param file open file + * @param type optional file type; if Unknown it is auto-detected. + * @param program_id optional program id hint for multi-program containers. + * @param program_index optional program index hint for multi-program containers. + */ +bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type = FileType::Unknown, + u64 program_id = 0, std::size_t program_index = 0); + +/** * Guess the type of a bootable file from its name * @param name String name of bootable file * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine |
