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authorB3n30 <bene_thomas@web.de>2017-08-19 19:14:33 +0200
committerJames Rowe <jroweboy@gmail.com>2017-08-19 11:14:33 -0600
commit95fd4a5e9d2c03c014ba9c7f753cb3b85001da27 (patch)
treecef0c9114f39af64c2971509fb2d0197c73cc155 /src/core/loader/ncch.cpp
parente24db32ae83000d519fd496db8f5765f9e690b37 (diff)
Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
Diffstat (limited to 'src/core/loader/ncch.cpp')
-rw-r--r--src/core/loader/ncch.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp
index c007069a9e..7aff7f29b3 100644
--- a/src/core/loader/ncch.cpp
+++ b/src/core/loader/ncch.cpp
@@ -20,6 +20,7 @@
#include "core/loader/ncch.h"
#include "core/loader/smdh.h"
#include "core/memory.h"
+#include "network/network.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
@@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() {
Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
+ if (auto room_member = Network::GetRoomMember().lock()) {
+ Network::GameInfo game_info;
+ ReadTitle(game_info.name);
+ game_info.id = ncch_header.program_id;
+ room_member->SendGameInfo(game_info);
+ }
+
is_loaded = true; // Set state to loaded
result = LoadExec(); // Load the executable into memory for booting