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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-09 01:08:55 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-09 02:12:29 -0300
commit5fbd3056382791563b4cf44a52968bc9772494be (patch)
tree0a3848d5c87d930611ff955b67b654308e2a97fa /src/core/loader/nso.cpp
parent36e23e4cda0ac8b8410f45f85d97b951cb851420 (diff)
shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16. In the case of STG, load memory and insert the value we want to set into it with bitfieldInsert. Then set that value.
Diffstat (limited to 'src/core/loader/nso.cpp')
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