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authorPavelBARABANOV <pavelbarabanov94@gmail.com>2026-10-26 17:23:18 +0100
committercrueter <crueter@eden-emu.dev>2026-10-26 17:23:18 +0100
commit58968bd1274d8ebb1f159ad31500dde8d74abea6 (patch)
tree199d26b56c5dbc3f1ee198a10bd79d443989e668 /src/core/loader/nsp.cpp
parent05f36d990ce5301b310871451201a72e4c52b4df (diff)
[core] Support block-compressed NSZ and XCZ (#4552)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- - Add NCZBLOCK (nsz -B / .xcz) reader: each read decodes only the covered blocks and re-encrypts CTR sections, no disk output. - Allow installing solid .nsz to NAND via DecompressNCZForInstall (lazy, incremental decode with frontier, O(n) instead of O(n^2)). - Accept BKTR updates with thousands of sections (MaxSectionCount = 0x10000). - Wire .nsz/.xcz into loader, registered cache, scanner, and NAND install (content_manager.h), and reject solid NCZ from the game list. - Bump the pinned zstd to 33618c8 in cpmfile.json, which includes the upstream AArch64 revert ([33618c89](https://github.com/facebook/zstd/commit/33618c89e511637f8a6ef955b3501766d71feb53)) for a ZSTD_decodeSequence branch optimization that could corrupt data on ARM64; without it, solid NCZ decoding on Android fails with "Data corruption detected". NCZ format and CTR counter semantics follow the reference nsz tool and its Rust port: - https://github.com/nicoboss/nsz (Decompressor.py, BlockDecompressorReader.py) - https://docs.rs/nsz-rs/0.3.0/src/nsz_rs/decompress.rs.html The last-block edge case (decompressed size is an exact multiple of block size) is handled as described in https://github.com/nicoboss/nsz/issues/210 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4552 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Diffstat (limited to 'src/core/loader/nsp.cpp')
-rw-r--r--src/core/loader/nsp.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/core/loader/nsp.cpp b/src/core/loader/nsp.cpp
index cfc908b4ef..8b2c79394d 100644
--- a/src/core/loader/nsp.cpp
+++ b/src/core/loader/nsp.cpp
@@ -56,6 +56,17 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
AppLoader_NSP::~AppLoader_NSP() = default;
FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
+ // .nsz is NSP-compatible; return NSZ so the game list shows the right type.
+ if (nsp_file->GetName().ends_with(".nsz")) {
+ return FileType::NSZ;
+ }
+
+ // PFS0-shaped .xcz containers are handled by this loader too; report XCZ so the game
+ // list does not show them as NSP. XCI-shaped .xcz is identified by AppLoader_XCI.
+ if (nsp_file->GetName().ends_with(".xcz")) {
+ return FileType::XCZ;
+ }
+
const FileSys::NSP nsp(nsp_file);
if (nsp.GetStatus() != ResultStatus::Success) {