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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 03:21:26 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 03:21:26 -0400 |
| commit | 1517ba02d3247a8deaad9ac493b9ad4a3deb7506 (patch) | |
| tree | 050c4aa458eeaf8dd3d32303e697dcac9d9a399c /src/core/memory.cpp | |
| parent | d2644e6f661d91215597171d986ed9c776bdd026 (diff) | |
nx2: lower what title 4 needs after its intro
- 64-bit adds: IADD3/UIADD3 with a carry-out predicate (unsigned compare of
the sum) and IADD3.X/UIADD3.X with a carry-in predicate (SEL + add); uniform
predicates go through R239 like UISETP. Used by a compute pass the game runs
thousands of times while loading the next area.
- TMML (0xb69) LOD query, 2D: 8.8 fixed-point results as on Maxwell.
- Vertex stores to a[0x5c] (an Ampere per-primitive hint, likely shading rate)
are dropped; Eden had no attribute for it and refused the pipelines.
All 864 shaders from a 5-minute scripted session past the intro now lower,
except the opt-in tensor-core upscaler (bilinear stand-in).
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions
