aboutsummaryrefslogtreecommitdiff
path: root/src/core/memory.cpp
diff options
context:
space:
mode:
authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 02:45:00 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 02:45:00 -0400
commit3e48eedecf91f8f8d0917f8f78ce26a3d0482e5c (patch)
tree5a5b4bf2932b7ea0d7467aa8916a37d73600aceb /src/core/memory.cpp
parent585e457172693730fe82f34a2ce513ac7cdc948d (diff)
nx2: title 4's cutscene scene renders; blit constants for fragment shaders
- Render area falls back to colour target 0 when the surface clip is unset (Switch 2 titles may never program it); it feeds the synthesized blit block. - BlitConstantsPass also covers fragment shaders: UV clamp rectangle 0..1 (0x30-0x3c) and zero dither bias. - Debug: EDEN_NX2_SKIP_VS=<addr,...>, EDEN_NX2_TRACE_VS=<addr>, EDEN_NX2_UPSCALE_SOURCE[_FORMAT], EDEN_NX2_TRACE_AFTER_UPSCALE, EDEN_NX2_SAMPLE_AT, skipped-draw reasons, clear tracing. Showing the raw HDR scene colour through the upscale fallback gives the correct lit cockpit scene; the game's tonemap pass still outputs black.
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions