diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 02:45:00 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 02:45:00 -0400 |
| commit | 3e48eedecf91f8f8d0917f8f78ce26a3d0482e5c (patch) | |
| tree | 5a5b4bf2932b7ea0d7467aa8916a37d73600aceb /src/core/memory.cpp | |
| parent | 585e457172693730fe82f34a2ce513ac7cdc948d (diff) | |
nx2: title 4's cutscene scene renders; blit constants for fragment shaders
- Render area falls back to colour target 0 when the surface clip is unset
(Switch 2 titles may never program it); it feeds the synthesized blit block.
- BlitConstantsPass also covers fragment shaders: UV clamp rectangle 0..1
(0x30-0x3c) and zero dither bias.
- Debug: EDEN_NX2_SKIP_VS=<addr,...>, EDEN_NX2_TRACE_VS=<addr>,
EDEN_NX2_UPSCALE_SOURCE[_FORMAT], EDEN_NX2_TRACE_AFTER_UPSCALE,
EDEN_NX2_SAMPLE_AT, skipped-draw reasons, clear tracing.
Showing the raw HDR scene colour through the upscale fallback gives the
correct lit cockpit scene; the game's tonemap pass still outputs black.
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions
