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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-09-03 01:05:23 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-09-10 19:31:42 -0300
commit3e5e983799c0df845c9a095a6b10935e03c3ffb3 (patch)
tree281fa538f3a86d1bb56b5a3887287fa2d4a8883d /src/core/memory.cpp
parent497302dff24c71c96fe9576432b0ade71bd1d2a5 (diff)
renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions