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authorxbzk <xbzk@eden-emu.dev>2026-09-30 00:58:29 +0200
committercrueter <crueter@eden-emu.dev>2026-09-30 00:58:29 +0200
commit3f78512c83fca84a36bb450a10043b368830f8b0 (patch)
tree892899ab08939bab924ef9f0e080275f73e19b01 /src/core/memory.cpp
parenta82f31a310c5dc7cae50c47b3306510a24cc36a6 (diff)
[ro] add TLS patching for runtime NROs (#4492)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Aimed to fix Biomutant which stucks in a bootloop due to guest being unable to reach correct thread local storage (TLS) This fixes runtime NRO loading by properly patching the guest TLS (TPIDR_EL0) path. Steps: -Read the loaded NRO image into a temporary buffer. -Run the NCE patcher on it. -Produce a patch section / relocated code. -Map that patch section as executable memory in the target process. Game still has intermittent visual issues which can be solved with GPU level accurate, but that causes a huge performance drop in exchange. Someone else will resume this one. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4492 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: lizzie <lizzie@eden-emu.dev>
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