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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 01:18:23 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 01:18:23 -0400
commit869c6e4b33a6432166597f6f48812d44b3f5de02 (patch)
treedcd740bff7b3692c80f895fb988a3e1fd0f274fd /src/core/memory.cpp
parente6e0304303ba5280c318e6f66e9d5ea30d375060 (diff)
nx2: lower every shader title 4 uses in game
- Tensor-core ops for its neural compute pass: HMMA.16816.F16 (SHFL + HFMA2), MOVM.16.MT88 and LDSM .MT88. Opt-in via EDEN_NX2_TENSOR: the expansion (372 HMMAs) takes the host driver minutes to compile. - HSETP2 with an immediate half pair; skip @!PT instructions. - Constant bank 24, read only by three NVN2 fullscreen vertex shaders and never bound by the game, reads from bank 17 (also never bound: zeros, as on hw). - Debug dumps of the vertex stage's bound constant buffers on rejection. All 214 shaders captured after the menu lower (213 without EDEN_NX2_TENSOR).
Diffstat (limited to 'src/core/memory.cpp')
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