diff options
| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 01:18:23 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-28 01:18:23 -0400 |
| commit | 869c6e4b33a6432166597f6f48812d44b3f5de02 (patch) | |
| tree | dcd740bff7b3692c80f895fb988a3e1fd0f274fd /src/core/memory.cpp | |
| parent | e6e0304303ba5280c318e6f66e9d5ea30d375060 (diff) | |
nx2: lower every shader title 4 uses in game
- Tensor-core ops for its neural compute pass: HMMA.16816.F16 (SHFL + HFMA2),
MOVM.16.MT88 and LDSM .MT88. Opt-in via EDEN_NX2_TENSOR: the expansion
(372 HMMAs) takes the host driver minutes to compile.
- HSETP2 with an immediate half pair; skip @!PT instructions.
- Constant bank 24, read only by three NVN2 fullscreen vertex shaders and never
bound by the game, reads from bank 17 (also never bound: zeros, as on hw).
- Debug dumps of the vertex stage's bound constant buffers on rejection.
All 214 shaders captured after the menu lower (213 without EDEN_NX2_TENSOR).
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions
