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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 00:24:14 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 00:24:14 -0400
commita5e528e2d0bc784ebf24850e5913cece912c685e (patch)
tree8a0323e46528f768dc9fd0b0843419be2892de95 /src/core/memory.cpp
parentf8c8b809e64c57d34837b09cce3b6a7fd8e5295a (diff)
nx2: get title 4 past the difficulty confirm
- MME: implement MME_DMA_READ / MME_DMA_READ_FIFOED (Turing macros read query results into their load FIFO; the conditional-render macro at 0x142 needs it). - vi2 present waits up to 4 s for the frame fence (was 250 ms) so shader compile stalls don't let the game lap its equal-value gate semaphores. - Native QMD: fire the third release slot at word 52, which NVN2 patches for queue-to-queue syncs (compute queue releasing a gate the 3D queue waits on). - Compute class SET_REPORT_SEMAPHORE (0x6c0-0x6c3) releases. - Ampere lowering: AOFFI, any LOP3 truth table, STG RZ, LDG 0x981, IABS, I2FP rounding, IMAD negated addend, SHFL 0x989 (all 77 title-4 shaders lower). - Debug: EDEN_NX2_SEM_WATCH=<addr> traces acquires, releases, method arguments and compute macro emits for one semaphore block; EDEN_NX2_KEY_SCRIPT scripted key presses; per-submit logs moved to TRACE.
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