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authorfearlessTobi <thm.frey@gmail.com>2019-02-15 21:27:29 +0100
committerfearlessTobi <thm.frey@gmail.com>2019-02-15 21:27:29 +0100
commitcdf45ff44ab7e9c37ef0d8af0758f15e0cef2f8e (patch)
tree83883ea083db681ee919445c7b88a19018cf8ae7 /src/core/memory.cpp
parent1cf741c23afb4fb7aff59523cbece285ba1c829f (diff)
renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB. This resulted in screenshot colors that looked off for some titles.
Diffstat (limited to 'src/core/memory.cpp')
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