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authorQuantumDriftDev <350698041+QuantumDriftDev@users.noreply.github.com>2026-10-31 14:33:08 +0100
committerGitHub <noreply@github.com>2026-10-31 14:33:08 +0100
commitd4e2dc88611252748b8dc3bb70baf56fc8bd2256 (patch)
tree88cf5a92002f58efee5de70df65fe40519a45b01 /src/core/memory.cpp
parent7b6f27b91e0ecaebcc4d66ee7dd3855bebce6c78 (diff)
Fix game list crash, unresponsive macOS menu, and missing SDL gamepad input (#100)
* game_list: fix crash when scanning games by removing nested event processing Assisted-by: DeepSeek V4 Pro (root cause diagnosis and fix) Signed-off-by: QuantumDriftDev <350698041+QuantumDriftDev@users.noreply.github.com> * macos: fix unresponsive application menu by removing the SDL/Qt event loop conflict Assisted-by: GPT-6.1 Sol (root cause diagnosis and implementation) Signed-off-by: QuantumDriftDev <350698041+QuantumDriftDev@users.noreply.github.com> * input_common: handle SDL gamepad button and axis events Assisted-by: DeepSeek V4 Pro (implementation) Signed-off-by: QuantumDriftDev <350698041+QuantumDriftDev@users.noreply.github.com> --------- Signed-off-by: QuantumDriftDev <350698041+QuantumDriftDev@users.noreply.github.com>
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