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authorduck912 <350528965+Duck912@users.noreply.github.com>2026-10-31 01:46:15 -0400
committerDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-01 14:58:36 -0500
commit210fb0cb690318e8ff65a042cfecb8dc345a66ab (patch)
tree0aa0f814c02e554e9e31d2afd429605fcb0e42b9 /src/core/memory/cheat_engine.h
parent5f0325e2b4e72c3d10c44c7445bf73bc63e0ea32 (diff)
nvhost_ctrl_gpu: implement VSMS_MAPPING
The Switch 2 SDK asks for the {gpc, tpc} pair of every virtual SM and treats a pair left at its 0xc0c0 sentinel as failure; with the ioctl unimplemented, Fire Emblem: Fortune's Weave tore NVN down at boot (2162-0001). Fill every pair: one GPC, two SMs per TPC. Assisted-by: Claude Opus 5.5 (debugging, porting and drafting) Signed-off-by: duck912 <350528965+Duck912@users.noreply.github.com>
Diffstat (limited to 'src/core/memory/cheat_engine.h')
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