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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2021-09-06 15:53:04 -0300
committerGitHub <noreply@github.com>2021-09-06 15:53:04 -0300
commitc80d8c9d1187b8cd30fc99590ed6da57f877df83 (patch)
tree3103122036aaeec7868f8f1274341be39a3c7728 /src/core/network/network.cpp
parent54d33383e8bea78706a367f04232182443abc9d4 (diff)
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
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