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authorbunnei <bunneidev@gmail.com>2021-05-18 19:56:29 -0700
committerGitHub <noreply@github.com>2021-05-18 19:56:29 -0700
commitd1168fc5d8cf3dc35ad61a08f0139313052231fe (patch)
treeec9657e464e62c444ee2062cb0110b7e710d9788 /src/core/perf_stats.cpp
parent3c74a129494a0a9ea6a79a23e8b77577ebe022e2 (diff)
parent453e90ef6f2d3b85d5363a3dbd927e189b7dcd62 (diff)
Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r--src/core/perf_stats.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index b185a38841..c42c437b72 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -69,9 +69,7 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
- std::lock_guard lock{object_mutex};
-
- game_frames += 1;
+ game_frames.fetch_add(1, std::memory_order_relaxed);
}
double PerfStats::GetMeanFrametime() const {
@@ -94,10 +92,11 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
-
+ const auto current_frames = static_cast<double>(game_frames.load(std::memory_order_relaxed));
+ const auto current_fps = current_frames / interval;
const PerfStatsResults results{
.system_fps = static_cast<double>(system_frames) / interval,
- .game_fps = static_cast<double>(game_frames) / interval,
+ .average_game_fps = (current_fps + previous_fps) / 2.0,
.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames),
.emulation_speed = system_us_per_second.count() / 1'000'000.0,
@@ -108,7 +107,8 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
reset_point_system_us = current_system_time_us;
accumulated_frametime = Clock::duration::zero();
system_frames = 0;
- game_frames = 0;
+ game_frames.store(0, std::memory_order_relaxed);
+ previous_fps = current_fps;
return results;
}