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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-09 02:40:19 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-09 02:40:19 -0300 |
| commit | 4495d7609094e8acd49d7034cce930f19de37fa3 (patch) | |
| tree | d803100fe974bce85007e9d41a07f0944207bde0 /src/core/settings.cpp | |
| parent | a17b13ac37284ee4e4dee3b5e45c4ae21bd2bb33 (diff) | |
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
Diffstat (limited to 'src/core/settings.cpp')
0 files changed, 0 insertions, 0 deletions
