diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-17 21:06:32 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-19 17:53:17 -0300 |
| commit | 541a254c2e086639d0f7a7942f9a2542cf0dbfd4 (patch) | |
| tree | 1cb200edfd27fc54173134b1ccb4a063bc5804e6 /src/core/settings.cpp | |
| parent | c5fbedf14c284bedcd2a56c3268fbcec0cad3647 (diff) | |
yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
Diffstat (limited to 'src/core/settings.cpp')
| -rw-r--r-- | src/core/settings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index da53cde053..4edff9cd89 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -112,6 +112,7 @@ void LogSettings() { LogSetting("Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); LogSetting("Renderer_UseVsync", Settings::values.use_vsync); + LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); |
