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| author | David Marcec <dmarcecguzman@gmail.com> | 2020-07-10 14:00:02 +1000 |
|---|---|---|
| committer | David Marcec <dmarcecguzman@gmail.com> | 2020-07-17 14:26:14 +1000 |
| commit | 74d8c9e0dd6503d2e84928b0d7de10302f4d113c (patch) | |
| tree | 1f924fffcd6f8a44eb54c6e4a8bc94b7773c88eb /src/core/settings.cpp | |
| parent | a4e811af27e39c5645bcba0df4b4768730106e3b (diff) | |
Rebase for per game settings
Diffstat (limited to 'src/core/settings.cpp')
| -rw-r--r-- | src/core/settings.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index e8a6f2a6ec..764df0db3c 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -115,6 +115,8 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_UseAsynchronousShaders", + Settings::values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); @@ -170,6 +172,7 @@ void RestoreGlobalState() { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); + values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); |
