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authorbunnei <bunneidev@gmail.com>2020-10-26 23:02:42 -0700
committerGitHub <noreply@github.com>2020-10-26 23:02:42 -0700
commit89e414a2fbd9995005258332bcd64b6fa5ad9e2a (patch)
tree8b2e1d98bf832049936ab931fc3a120e70bc36c2 /src/core/settings.cpp
parent58159286537056425b2868526cc44d49b8f2ef99 (diff)
parent9ef5c53e52941548c8a7e097ec3df8c07d460567 (diff)
Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 28d3f9099c..e14c020458 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -63,6 +63,7 @@ void LogSettings() {
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
+ log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -119,6 +120,7 @@ void RestoreGlobalState() {
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
+ values.use_nvdec_emulation.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);